好玩儿的单机游戏推荐:lf2 怎么加入背景音乐?
来源:百度文库 编辑:查人人中国名人网 时间:2024/07/08 09:30:55
参考kate-lf2
大概是加一个object(music)
但是不需要图片
把音乐加在dat文件夹中
然后弄一些指令:
1
sound:xxx.wav
2
sound:xxx.wav
.
.
.
最后在stage.dat中加入像
id: 300 hp: 0 act: 1 x: 700 这样的句子就行了
kate_lf2的music1.dat:
<bmp_begin>
file(0-0): sprite\sys\Music1.bmp w: 1 h: 1 row: 1 col: 1
weapon_hit_sound: data\M_None.wav
weapon_drop_sound: data\M_None.wav
weapon_broken_sound: data\M_None.wav
<bmp_end>
<frame> 7 Music2
pic: 0 state: 3005 wait: 0 next: 8 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
<frame_end>
<frame> 8 Sky2
pic: 0 state: 3005 wait: 1490 next: 9 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_1.wav
<frame_end>
<frame> 9 Sky2
pic: 0 state: 3005 wait: 1490 next: 8 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_1.wav
<frame_end>
<frame> 12 Music1
pic: 0 state: 3005 wait: 0 next: 13 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
<frame_end>
<frame> 13 Sky1
pic: 0 state: 3005 wait: 36 next: 14 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4logo_1.wav
<frame_end>
<frame> 14 Sky1
pic: 0 state: 3005 wait: 36 next: 15 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_2logo_2.wav
<frame_end>
<frame> 15 Sky1
pic: 0 state: 3005 wait: 2280 next: 16 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_2.wav
<frame_end>
<frame> 16 Sky1
pic: 0 state: 3005 wait: 2280 next: 15 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_2.wav
<frame_end>
<frame> 10 Sky3
pic: 0 state: 3005 wait: 1800 next: 11 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_3.wav
<frame_end>
<frame> 11 Sky3
pic: 0 state: 3005 wait: 1800 next: 10 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_3.wav
<frame_end>
<frame> 0 Music1
pic: 0 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
<frame_end>
<frame> 1 Sky1
pic: 0 state: 3005 wait: 36 next: 2 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4logo_1.wav
<frame_end>
<frame> 2 Sky1
pic: 0 state: 3005 wait: 140 next: 3 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4logo_2.wav
<frame_end>
<frame> 3 Sky1
pic: 0 state: 3005 wait: 99 next: 4 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4logo_3.wav
<frame_end>
<frame> 4 Sky1
pic: 0 state: 3005 wait: 86 next: 5 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4logo_4.wav
<frame_end>
<frame> 5 Sky1
pic: 0 state: 3005 wait: 1860 next: 6 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4.wav
<frame_end>
<frame> 6 Sky1
pic: 0 state: 3005 wait: 1860 next: 5 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_4.wav
<frame_end>
<frame> 17 Sky1
pic: 0 state: 3005 wait: 475 next: 18 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_5logo.wav
<frame_end>
<frame> 18 Sky1
pic: 0 state: 3005 wait: 2300 next: 19 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_5.wav
<frame_end>
<frame> 19 Sky1
pic: 0 state: 3005 wait: 2300 next: 18 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_5.wav
<frame_end>
<frame> 29 Sky1
pic: 0 state: 3005 wait: 330 next: 30 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_6logo_1.wav
<frame_end>
<frame> 30 Sky1
pic: 0 state: 3005 wait: 2700 next: 31 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_6.wav
<frame_end>
<frame> 31 Sky1
pic: 0 state: 3005 wait: 2700 next: 30 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_6.wav
<frame_end>
<frame> 20 Sky1
pic: 0 state: 3005 wait: 1405 next: 21 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_7.wav
<frame_end>
<frame> 21 Sky1
pic: 0 state: 3005 wait: 1405 next: 20 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_7.wav
<frame_end>
<frame> 32 Sky1
pic: 0 state: 3005 wait: 1745 next: 33 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_8.wav
<frame_end>
<frame> 33 Sky1
pic: 0 state: 3005 wait: 1745 next: 32 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_8.wav
<frame_end>
<frame> 22 Sky1
pic: 0 state: 3005 wait: 2700 next: 23 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_9.wav
<frame_end>
<frame> 23 Sky1
pic: 0 state: 3005 wait: 2700 next: 22 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_9.wav
<frame_end>
<frame> 27 Sky1
pic: 0 state: 3005 wait: 1164 next: 28 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_10.wav
<frame_end>
<frame> 28 Sky1
pic: 0 state: 3005 wait: 1164 next: 27 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_10.wav
<frame_end>
<frame> 24 Sky1
pic: 0 state: 3005 wait: 1790 next: 25 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_11_1.wav
<frame_end>
<frame> 25 Sky1
pic: 0 state: 3005 wait: 1790 next: 26 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_11_1.wav
<frame_end>
<frame> 26 Sky1
pic: 0 state: 3005 wait: 980 next: 24 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_11_2.wav
<frame_end>
<frame> 40 Sky1
pic: 0 state: 3005 wait: 712 next: 40 dvx: 0 dvy: 550 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
sound: data\M_12.wav
<frame_end>
比较麻烦,编辑Stage.dat达成
相关可参考lf2吧